A remake of the classic Wizardry video games
Copyright Eric Pietrocupo
E-Mail: ericp@lariennalibrary.com
Wizardry Legacy
WL Adventures
Filed in: Development.DVdiscussion · Modified on : July 03, 2022, at 01:32 PM - Visits 1616
These are forum threads which are related to the wizardry legacy project. I don't post as often for Wizardry than my other baord gaem design. I also could not backtrack all the thread I posted about the game since it's long and painful to keep track of. New threads should be linked here in the future.
Board Game Designer Forum: How about auto HP/MP recovery at the end of a battle in RPG? (june 2022)
Board Game Geek: How about auto HP/MP recovery at the end of a battle in RPG? (june 2022)
Board Game Designer Forum: How to handle maze cartography in the digital age (oct 2021)
Board Game Geek: How to handle maze cartography in the digital age (oct 2021)
Board Game Designer Forum: How to handle cursed items? (Sept 2021)
Board Game Geek: How to handle cursed items? (Sept 2021)
Board Game Designer Forum: Should magic-users buy and/or equip their spells? (August 2021)
Board Game Geek: Should magic-users buy and/or equip their spells? (August 2021)
Board Game Geek: Equipment progression and Why have different weapons? (July 2021)
Board Game Designer Forum: Equipment progression and Why have different weapons? (July 2021)
Video Game Geek: Can there be reasons to revisit an explored dungeon level? (may 2021)
Board Game Geek: How to make RPG combat more strategic (march 2021)
Board Game Designer Forum: Want some insight on a character class changing system (Mar 2021)
Board Game Geek: Want some insight on a character class changing system (Mar 2021)
Board Game Geek: What does melee monsters do in the back row? (Jan 4th, 2015)
Board Game Geek: Multiple attacks: Bonus of Malus? (Dec 12th, 2014)
Board Game Designer Forum: Multiple attacks: Bonus or Malus? (Dec 12th, 2014)
Board Game geek: Status Effect VS active Effects (Apr 17, 2013)
Board Game Designer Forum: Status Effect VS active Effects (Apr 17, 2013)
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