A remake of the classic Wizardry video games
Copyright Eric Pietrocupo
Wizardry Legacy
WL Adventures
Filed in: GameBook.GBattributes · Modified on : September 06, 2025, at 05:35 AM - Visits 2115
All characters are defined by their attributes which are 6 stats ranging from 1 to 20. They represent the various capabilities of the character. The starting value of the attribute will be 8 and the race of the character will give additional modifiers to those base values. The maximum level an attribute can be raised is up to the starting value + 10. So a character with a starting attribute of 8 will allow to raise the stat up to 18.
| Name | Code |
| Strength | STR |
| Intellligence | INT |
| Devotion | DEV |
| Vitality | VIT |
| Agility | AGI |
| Luck | LUC |
Each character will have between 18 points that can be invested in any attribute at character creation. This means that you can only max out one stat at character creation. A few extra points will be awarded when leveling up.
The game difficulty will simply add a penalty to the starting attribute value ranging from 0 to -4. So on a very hard difficulty, the base attribute value will be 4 instead of 8. The minimum attribute class requirement will also be reduced by the same amount to avoid over specialization just to have access to a class
This is the list of situation where attributes modifier are used to determine which attribute to boost. First, all attributes can be used as saving throw, it depends on the type of effect a character is targeted by.
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