A remake of the classic Wizardry video games
Copyright Eric Pietrocupo
E-Mail: ericp@lariennalibrary.com
Wizardry Legacy
WL Adventures
Filed in: GameBook.GBcity · Modified on : August 19, 2021, at 12:43 PM - Visits 1539
The game is focused around the city and the maze. The city is there to help the player recover upgrade and go back to the dungeon. A minimum of service will be offered to keep the game functionnal.
Each service is assigned to a location, which in a sub-menu containing all the available services. So the services will be listed here grouped by location.
Allow the party to rest at the inn to recover their HP and MP. There are different room type with different recovering rates:
RoomType | Cost | Recover | Wounds |
---|---|---|---|
Economy Room | 1 Gp | 4 | 0 |
Merchant Suite | 3 Gp | 10 | 1 |
Royal Suite | 8 GP | 24 | 3 |
Finer rooms are a bit less cost effective for HP/MP recovery, but they allow the recovery of permanent wounds. Permanent wounds cannot be cured with spells. You can rest a fixed number of days if you are short in gold or you can rest until your whole party is healed.
Contains a series of menu to add and remove characters to/from your party. Characters are added from and removed to the reserve. Many city services requires to have characters in the party. Up to 6 characters can be placed in the party. See party formations.
Characters can buy various items at the market. At the beginning of the game, there will be a basic amount of equipment available in stocks. Then as character progress in the maze, the Market place will also restock with new and more powerful equipment. Else, sold equipment found in the maze will end up in the market place.
It's a good idea to bring the characters you want to equip because you can see in the top right corner it the item is equipable by that character. See the equipment page to determine the type of equipment available.
It's also possible to sell items you do not want anymore or that you found in the maze for half it's price. Equiped items cannot be sold.
Allow to remove permanent negative active effects from a character. The cost is proportional to the type of effect:
Type of Effect | Cost |
---|---|
Skin | 50 gp |
Body | 100 gp |
Neural | 150 gp |
Bloodstream | 200 gp |
Psychic | 250 gp |
Soul | 300 gp |
Most effect will dissipate after exiting the maze. But some remains permanent, in that case you need a cure from the temple or from a spell. There is a spell to cure each type of effect allowing to cure it inside the maze.
Allow to revive a character which is not alive anymore. See the soul and revival page for how to make soul checks.
The cost is determined by the type of death multiplied by the level of the character.
Type | Cost |
---|---|
Death | 50 gp / Level |
Ashes | 100 gp / Level |
This service will be used to uncurse character, if I manage to find a good way to implement cursed items.
Allows to create, inspect, rename and delete characters in the reserve.
This service is used to make your character level up. In the party bar, an icon besides the character's level indicates that he has enough experience to increase it's level. Visiting this service will check each character and ask you which class you want to level up into. It will also be possible to assign bonus character points gained though level up.
Allows you to access party camp commands directly in the city, no need to go into the dungeon.
Allow the party to enter the maze and select their entry points. Depending on the adventure, different entry points could be discovered and used later.
This simply save the game and bring the player back to the title screen.
OLD RULES
Use to identify items if you have no characters that can do this.
Use to remove cursed items from characters. Not yet implemented.
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