A remake of the classic Wizardry video games
Copyright Eric Pietrocupo
E-Mail: ericp@lariennalibrary.com
Wizardry Legacy
WL Adventures
Filed in: GameBook.GBreward · Modified on : October 21, 2021, at 06:41 PM - Visits 1526
OLD RULES
Adventuring the in the maze and defeating monsters will eventually give rewards to the players. Rewards can either be Experience points, gold or treasures like items and artifacts.
Enemies will give an amount of experience point proportional to their level and their size. The experience is also not split between the characters, so having more characters in your party will not reduce the amount of experience each character receives. The formulas has been establed so that a character needs to defeat 20 average size enemies of his level to raise to the next level.
Monster size and exp rewards
Size | HP Die | Modifier | Exp per level |
---|---|---|---|
Tiny | D4 | 50% | 20 exp / level |
Small | D6 | 75% | 30 exp / level |
Normal | D8 | 100% | 40 exp / level |
Large | D10 | 125% | 50 exp / level |
Huge | D12 | 150% | 60 exp / level |
Gigantic | D20 | 250% | 100 exp / level |
Note: Gigantic is only used for 1 boss monster which is L'Kbreth
Enemies will also give gold coins. Not all enemies will be giving gold, only those who are expected to carry gold, like character enemies, or enemies made of gold (like creeping coins). This gold reward is independent from any treasure chest found after the battle.
Monsters will use either a D6, D12, D20 to calculate their gold, or drop nothing at all. In general, enemies will use D12. Roll 1 die for each level of the creature and that gives the reward. So if a level 5 creature use D12, you roll 5D12.
Some creatures might drop some gems. Gems are Items that can only be sold. They might be implemented later in the game since they are not currently essential. It's a way to make monster that would not give gold give a gold valued item.
Some creature could drop expendable items like potions, scrolls, etc. This feature will be implemented later as usable items are not available.
note:Treasure chest are currently not implemented. This should be the way they are expected to work
Some battles will "drop" treasure chest. When opening doors, a encounter check is made, and if a battle occurs, then there will be a chest at the end of the battle. This represent the idea that opening a door brings you in an area where a chest could be hanging around. This is completely independent from maze events that could contain chests. The combat chest never appear in the maze and they are completely random. This means that if the player abandon the chest, it cannot be recovered later.
Some treasure chest will be permanent in the maze. The rules below apply to those chest too unless the adventure has specified certain items to be found in the chest.
Chest have a size and that has various impact on the content. To know the size of a chest, roll 1D20 and use the value in the table below.
Size of the chest
Roll | Odds | Name | Items | Gold Die |
---|---|---|---|---|
1-8 | 40% | Small | 1 item | D4 |
9-14 | 30% | Medium | 2 items | D8 |
15-18 | 20% | Large | 3 items | D12 |
19-20 | 10% | Huge | 4 Items | D20 |
Treasure chest always contains gold. The highest monster level determines the level of the chest which raises amount of gold. The size of the chest will determine the size of the dice rolled. The number of dice roll is equal to 3 times the level of the chest. So a medium size level 12 chest will contain 36d8 gold pieces.
The items found in chest are determined by their level. A chest can contain generated items that match the level of the chest, or they can contain artifacts (unique items) which has a level lower or equal to the level of the chest.
The number of items a chest depends on it's size. Look at the chest size table above to know the number of items to check.
There is 25% chance that an item will be selected from a list of artifact if there is an artifact of the matching level in the list. Else, an item will be generated randomly.
Chest will also be capable of carrying gems which are currently not yet implemented. The number of gems is equal to the number of items in a chest of that size.
Chest could also drop expendable items like potions, scrolls, etc. This feature will be implemented later and those items does not count in the items above. The number of items is determined by the chest size.
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