A remake of the classic Wizardry video games

Copyright Eric Pietrocupo


E-Mail: ericp@lariennalibrary.com


Wizardry Legacy

WL Adventures

Wizardry Legacy Game Book

Filed in: GameBook.GameBook · Modified on : September 18, 2025, at 03:57 PM - Visits 6812

Search the Rule Book Only


This section is a Rule Book in Progress for the Wizardry Legacy Video Game. New pages are going to get added when game rules seems to become solid. The goal is to teach players how to play the game and explain the mechanics behind the game. It's also useful for me to know what design decision has been retained when developing the game instead of searching through my notes. So this page is somewhat the design document. The rule book has been split in many small articles to make it easier to find the information you need.

UPDATE: I am currently refactoring the game book. I want to redesign the rules in order to simplify even more the system to make it easy to understand by the player and that looks much closer to the original Wizardry game without losing features of the new mechanics I designed over time. Also wizardry legacy could become a test subject for my new Glymmer GUI library. I intend to implement many of those simplified game features, but to keep the amount of coding to a minimum, I might limit the amount of features the game has. For example, there could be a limited amount of races, classes, spells, etc. This way the game will be playable, but still missing some diversity. If time allows it, I could push the remaining features later. Rather have a minimal playable game, than no game at all.

After taking a look a the code, it seems I will need to reprogram everything. I would keep as little as 10% of the code since the game rules will change, the c++ features will be removed, the user interface and the maze will use a different engine. It might take less time to create a new game from scratch than trying to refactor the code. Considering the amount of time on my hands is extremely limited, it just seems logical to work on another project instead, maybe a commercial version. We will see how things evolve. Maybe in the future, my libraries would be mature enough to speed up the development process.

Introduction

Character Creation

City

Combat

Inside the Maze

Reference Information

System and Configuration

Todo Later

  • Resistance and Weakness
  • Item abilities (probably only a spell into an item, nothing else)
  • Traps and Locks, Disarming and Unlocking
  • Maze Area of Effects
  • Cursed items and Identification

Powered by PmWiki and the Green skin