A remake of the classic Wizardry video games

Copyright Eric Pietrocupo


E-Mail: ericp@lariennalibrary.com


Wizardry Legacy

WL Adventures

Soul and Revival

Filed in: GameBook.GBsoul · Modified on : September 22, 2021, at 04:03 PM - Visits 889

Soul is a new concept designed to replace level draining abilities and determine the chances of success during character revival. Therefore, soul will be lost from undead special attacks or after a character revival.

Soul will range from 1 to 20. All characters starts with 20 soul points. There is no way to recover soul, so it's a kind of decay counter on the top of your character. If a character lose all it's soul points, it is deleted and cannot be revived. So losing soul has no immediate effect, but has long term consequences.

Reviving characters

In order to revive a character, from a spell or from the temple, a soul check must be made. That means rolling a D20 lower or equal to your soul value. If it's a success, the character is revived and he loses 2 point of soul. Else nothing happens and you must pay 1 point of soul. If your soul reaches 0, the character is deleted.

Design notes

  • There is no more ashes status, the goal was to avoid having to update status while other stats changed. It made the implementation more simple and reduced the number of fields in the database. Instead, you will attempt reviving your character until all soul is depleted. It would at most be very expensive to revive a character.

Ideas

  • If there is a revival spell, maybe it cost double in soul depletion, but it only cost MP. So on the long run, it's a bad thing. And/Or it reduces the maximum HP/MP, so additional recovery will be required at home. Reviving successively in the same expedition might leave the character HP/MP too low especially if the loses are dramatic, like reducing by half at each revival.

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